Reopen the aquarium chain and continue toward the party and Telescope.
Catch three unique entries in each of the six clock states.
A separate surprise that does not count toward the 18-fish collection.
How to unlock fishing
- Meet Catthew in Timesville.Accept the red cat's hide-and-seek game.
- Finish all three rounds.The final round turns into a chase before the real Catthew rewards you.
- Receive the Fishing License.Owning it is not enough to activate the rod.
- Go to the beach dock.Show the license to the diver blocking the fishing spot.
- Use the rod.Wait for the bite, then control the reel without forcing the catch out of its safe zone.

All 18 fish by clock state
Each clock state has three unique catches, with no overlap between states. Move in and out of Timesville interiors to advance the clock, then return to the dock. Recatching a fish already in the collection does not fill a missing slot.
| Clock state | Display | Three available catches |
|---|---|---|
| Day 1 | 08 AM | Nautilus | Colisa Lalia | Jantic Fish |
| Day 2 | 12 PM | Peter Panini | Seahorse | Singin' Fish |
| Day 3 | 18 PM | Eel | Reddest Fish Ever | Sea Man |
| Night 1 | 08 PM | Pirate | Skele-Fish | RC Ship |
| Night 2 | 00 AM | Crab | Starfish | Big Worm |
| Night 3 | 04 AM | Drawing of a Fish | Jelly | Crate |
What happens after six fish?
Six different fish are enough for the normal aquarium route. Visit the aquarium at night, complete the fox and Catthew dialogue, and follow the party invitation. The party password is Yellow. Reassuring the owl at the party rewards the Telescope, which is later used for the Office portion of the Stay route.
You do not need all 18 fish to continue the main story. Stop at six if this is a first, spoiler-light run and return to the collection after making a save.
How to unlock I Want To Be A Fisherman
- Catch every entry in the six rows above.
- Make sure all three catches from the current clock state are new before advancing time.
- After the eighteenth unique catch, leave the rod interaction and step away from the dock.
- Allow the game and Steam a moment to register the completed set.
The unlock may not appear while Mellow is still using the rod. Exit the minigame first. If it still does not appear, compare the list against each clock row instead of catching more duplicates at the same time.
Fishing Paper and Lost Key steps
The Fishing Paper does not unlock the fishing rod. It belongs to the Timesville hidden sequence used by Ending C, after the broader Beartha and tool chain has supplied the Metal Detector.
- Bring the Metal Detector to the Timesville beach and sweep near the lower edge by the hole.
- Dig up the Fishing Paper and keep it in the inventory.
- Catch all 18 unique fish across the six clock states.
- Inspect the completed Fishing Paper again. The Lost Key drops from the paper.
- Take the key to the small dollhouse attached to the large house beyond the waterfall.
- If the window interaction does not accept the key, press Alt+Enter and complete it in windowed mode.
- Continue through the changed Timesville scene until Angel's Plea ends. That closes this area secret.
Getting the fishing achievement is not the same as finishing the Timesville secret. The key, dollhouse interaction, and closing scene are all part of the route. Continue with thefull Ending C checklist before leaving the prepared save.
What is the ??? catch in Endacopia?
The catch is a blurred human head rather than one of the 18 named collection entries.
It does not fill the fish list, enter the aquarium, or replace a missing clock-state fish.
Reports place it at several times of day, with no fixed clock state or known reward established.
Treat ??? as an extra horror detail, not a nineteenth requirement. If it appears, you can continue the normal collection without changing the route. The game does not currently provide a plain explanation for who the head represents.
Fast fixes for fishing blockers
| Diver will not move | Select and show the Fishing License instead of only carrying it. |
|---|---|
| Same fish repeat | Advance the Timesville clock and clear a different three-fish period. |
| Achievement missing | Leave the rod after the eighteenth unique catch. |
| Lost Key missing | Inspect the Fishing Paper after all 18 are recorded. |
| Key has nowhere to go | Finish the waterfall house chain and use the attached dollhouse in windowed mode. |
Fishing sources
Fish names and clock groups were compared across current player guides. Achievement names come from Steam, while the ??? appearance and timing are described only as player-observed behavior because the game does not label it as part of the standard collection.